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'Figurehead Studios' are a software entertainment company founded in 2009 by 13 year games industry 
veteran Marty Howe (Max Payne) 

Located in Melbourne, Australia; our primary focus is on creating core, fun gameplay backed up by 
compelling story and interesting characters.

Supplemented by a management team with decades of local and international experience, we have 
worked with some of the worlds biggest publishers including 3DRealms, Rockstar, Warner Bros,
Take 2, Codemasters
and Activision. 

Additionally, we possess years of expertise encompassing development on Game Boy Color, PC,
PlayStation 2, PlayStation 3, Xbox, Xbox 360 
and Wii platforms.

If you share our commitment to AAA quality production values, 'understand' what it takes to create truly
great games and wish to work under the mentorship of top industry veterans - please visit our 'Jobs' page.  

Company Culture

Our business and development practices empower employees to achieve their best work. Team members are
truly valued and have the tools, guidance and experienced mentorship needed to deliver professional AAA
quality video games.
 
Our team culture is that of hard work and impeccable standards of quality. All ideas are listened to and the best
idea wins – regardless of whom originates it.
 
All content we design, build and implement is focused solely on giving the end user the best experience possible.
'Figurehead Studios' is unwavering in its commitment to deliver a fun, memorable and quality entertainment
experience to video game consumers worldwide.  

Company History
 
The company was officially founded in April 2009 with 1 shared focus – to set a new benchmark in fun, inventive
and quality video games on the Xbox 360 entertainment system.
 
In keeping with our strategy to nurture and grow talent; 'Figurehead Studios' then meticulously screened a group
of games industry newcomers and gifted student graduates from various high profile Australian educational
institutions. 
 
We are an official Microsoft Approved Developer and have the powerful Unreal Engine 3; allowing us to
deliver core fun entertainment experiences to consumers without technology impediments or distractions.


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